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AI528 · PK beginner guide

Nine cards. Your first formation.

Choose an AI, then press “Deal a random formation” to fill nine positions. Select a position, replace one card from the pool below, and see how that choice changes the stats and result.

9formation positions

204AI test cards

4nations

Cao Cao
Cao Cao40 cards · Character cardsMeet the characters behind the card world

START WITH A MATCH · NINE-CARD AI

Arrange first. Then make one choice at a time.

Four nations provide AI test members and a pool of 204 cards: the original 199 display cards plus 5 new support cards. 5 of the 80 proposed cards are now in the test; the remaining 75 are not yet included. A fifth nation will arrive in a separate batch. These results compare test formations; official rankings and rewards follow the six-card member mode.

  1. Auto arrange

    Choose an AI from Wei, Shu, Wu or the Ancient Euro-American Empire. Auto arrange fills the five central army positions, shark and beauty on the left, and weapon and strategy on the right with nine different cards.

  2. Select a position, replace one card

    Select Shark to see compatible shark cards below. Compare stats and the same-nation bonus, then choose one. The other eight positions stay as they are.

  3. Battle and read the numbers

    The server chooses a different AI and its nine-card team. The result shows both teams’ total stats, effective damage and every card’s calculation.

How does auto arrange draw cards?

Shark, beauty, weapon and strategy are filled first. For each support position, choose uniformly among nations that still have compatible cards, then draw uniformly from that nation’s compatible cards.

Each of the five central positions first chooses an eligible nation uniformly, then one of its remaining base card types uniformly, and finally a card of that type.

Every draw excludes cards already selected and uses only nations and types with candidates remaining. All nine cards are distinct. A nation with more cards is not more likely at the first step; individual cards do not necessarily have equal draw odds.

Position changes the numbers
PositionAttack weightDefense weight
Shark120%80%
Beauty70%130%
Front80%120%
Center100%100%
Left wing120%80%
Right wing110%90%
Rear90%110%
Weapon140%60%
Strategy90%110%

Nation first, position second

When a card shares your selected AI’s nation, its base attack and defense each gain 5%, once per card. Apply the position weights below afterwards. Round each stage to the nearest integer, with halves rounded up.

Example: a same-nation weapon starts at 140/60 → 147/63 after nation bonus → 206/38 in the weapon position.

Effective damage = max(0, your total attack − opposing total defense). Compare both damage values: higher wins; equal values draw.

Front and rear favor defense; both wings favor attack. Center preserves both values. Choose a position, then compare compatible cards. Signature story effects remain designs and do not trigger in this first test.

Play nine-card AI PK

01 · GET STARTED

Your first match in four steps.

Browse the gallery freely. Sign in to your own member account before playing.

  1. Sign in and find usable cards

    Open your member area, then the PK selection screen. Only cards confirmed as yours and currently usable can join a team. Public artwork and device favorites do not mean ownership.

  2. Choose six and check totals

    Use each owned card once. Different owned copies may share a card name. Check the six-card attack, defense and levels before confirming.

  3. Press start and find an opponent

    The system looks for another player first. After about 10 seconds without a suitable opponent, it tries AI / NPC matchmaking. Wait for confirmation; there is no need to choose a human or AI mode first.

  4. Watch and read the result

    The battle presentation follows matchmaking. The system judges a win, loss or draw from the locked six-card values. Check the personal record, ranking credit and actual reward payout separately.

View my owned cards

02 · MEET THE CARDS

Characters and four functional categories.

The master roster plans 200 card identities. You can currently explore 199 artworks: 40 character cards and 159 functional cards. The rest are still in preparation. This gallery introduces the designs; your member collection determines which cards are playable.

Command Sword
Command SwordAI528-W0033A real card from this category

Attack · 40 cards

Attack

Weapons, assaults and breakthroughs introduce this category. Read the attack concept, then use the actual attack and defense shown for your playable copy. Marks and follow-up attacks in the lore are not usable actions yet.

Design concept · planned use

This is the card's proposed concept, not an enabled PK skill.

Attack and mark a command target to guide follow-up focus fire.

How can I use it now?

Explore its art and description in the gallery. To enter a six-card team, you need an owned copy confirmed as usable in your member collection. A gallery category does not grant cards or activate skills.

Read this card's full introduction

Read a card in three layers

  1. Name and identity: distinguish the card and its version.
  2. Design concept: learn its character or planned use, without assuming an enabled ability.
  3. Usability and stats: check your own PK selection screen to know what can fight now.
Explore every card in the gallery

What affects PK today? Attack, defense and level.

These are the standard starting stat groups for playable cards. They are separate from the four gallery categories above. A character's name does not assign stats; use the values shown in your PK selection screen.

Standard starting values · Lv.1
Combat groupAttackDefense
Hero / other100100
Attack / weapon14060
Defense60140
Strategy / formation / secret art / magic11090

How do levels change stats?

Lv.1 uses the base values. Each level adds 5% of base attack and defense, rounded separately. An attack card goes from 140 / 60 to 147 / 63 at Lv.2. Lv.10 uses 145% of base values. Check your member collection for available upgrades and material costs.

There are no extra faction, rarity, name or position bonuses, and no active combos. Rearranging the same six cards does not change their total stats.

03 · A SIX-CARD EXERCISE

Try a team. See the totals change.

If your usable cards allow it, try 2 attack, 2 defense and 2 strategy cards. Otherwise, start with six usable cards and compare their real totals. This is a starting exercise, not a guaranteed best team.

Teaching example · no real match, ownership or save

  1. Attack / weaponAttack 140Defense 60
  2. Attack / weaponAttack 140Defense 60
  3. DefenseAttack 60Defense 140
  4. DefenseAttack 60Defense 140
  5. Strategy / formation / secret art / magicAttack 110Defense 90
  6. Strategy / formation / secret art / magicAttack 110Defense 90

Your example team

Total attack
620
Total defense
580
Comparison value
134.78
Example resultYour team wins

Example opponent · six attack cards, Lv.1

Total attack
840
Total defense
360
Comparison value
123.53

Compare the balanced and all-attack teams. More attack does not always win: all six cards contribute attack and defense together. This exercise does not represent your real cards or your next opponent.

Values display two decimal places; the actual comparison uses the complete values.

04 · UNDERSTAND THE RESULT

Six cards contribute together. Video presents the battle.

Add all six attack values, then all six defense values. Your attack is compared with the opponent's total defense, and they use the same rule against you. The higher comparison value wins; equal values draw.

Show the simple formula

Comparison value = your total attack × 100 ÷ (100 + opponent total defense)

Calculate both sides and compare the full values. Cards do not fight in six position pairs. Weapon size and dramatic animation do not decide results. AI / NPC teams use the same stat rule; a language model does not pick the winner.

The presentation is dramatic. The match record confirms the result.

The presentation lasts about 10 seconds. The system confirms the result from the locked teams and match timing; the video does not decide the winner. If playback fails, you may view a verified result, but this does not satisfy a requirement to finish the video for claiming. A win reward still needs the match's claim conditions and an actual credit confirmation.

05 · BEFORE YOUR NEXT MATCH

Record, ranking and rewards are different things.

Read the result, check whether it earned global ranking credit, then confirm any actual reward payout. Being able to play again does not mean every AI match earns another payout or ranking credit.

Eligible win reward

3upgrade stones

Draw / loss: 0 upgrade stones

Only a server credit receipt confirms an actual reward.

Player matches

Win rewards and ranking credit are available for every match against a player, without a match limit. Each match is rewarded and credited only once.

Ranking credit: win 3 points / draw 1 point / loss 0 points.

AI / NPC matches

Play AI / NPC matches without limit. Each account can receive one reward payout and one global ranking credit per rolling hour; the two clocks are independent.

Every match result is saved in your personal record.

View global rankings

Next match, change one thing.

  1. Note your last team's total attack, defense and result. Swap one card, or compare one upgraded usable card, to understand the difference.
  2. Return to selection and recheck usability. Still-usable choices from the last match can remain, but you must confirm and press start again.
  3. Use every match as practice. Check personal records, AI ranking timing and reward timing separately.

If you get stuck

Why can't I select a card I like in the gallery?

Public art introduces designs; it does not put a card in your account. This gallery set is currently for display. Your own collection and PK list determine which cards can play.

What if I have fewer than six usable cards?

Check your member collection and currently available acquisition options. Cards under upgrade, locked or otherwise unavailable cannot fight. Public artwork cannot fill an empty team slot. Recheck PK after the status updates.

Can I use the special move in a card description?

Those moves and synergies describe concepts or planned uses, not enabled skills. Current six-card PK uses verified attack, defense and level.

Can I keep playing after an AI reward limit?

Yes. AI play can continue while reward payouts and global ranking credit follow separate hourly limits. Replaying a video or repeating a claim does not issue another reward for that match.

Now build a team of your own.

Start with six usable owned cards. Let each recorded result guide your next adjustment.

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